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Spell Penetration 101 + feats/enhancements/gear

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Spell Penetration 101 + feats/enhancements/gear

Post  Commodore on Thu Jun 07, 2012 2:15 am

What is Spell Penetration? A Spell Penetration check is made any time a spell is cast on a target that has Spell Resistance. If the spell resistance is higher than the spell penetration then the spell will have no effect and players will see a blue shield appear over the target.

Once spell resistance has been bypassed the target still gets to make their normal save against the spell if there is any.

Spell penetration items have a level qualifier. For example the Epic Torc of Prince Raiyum-de II has Greater Spell Penetration VIII. This means the Epic Torc gives +3 to spell penetration checks to all spells level eight and lower.


Spell Penetration Formula
Caster level + feats + enhancements + items + past life (if any)


Minor Spell Penetration gives +1 to spell penetration checks
Spell Penetration gives +2 to spell penetration checks
Greater Spell Penetration gives +3 to spell penetration checks

Feats

Spell Penetration
Description: Grants +2 to spell penetration
Cost: 1 Feat

Greater Spell Penetration
Description: Grants +2 to spell penetration, stacks with spell penetration feat
Cost: 1 Feat

Passive Past Life: Favored Soul
Description: Grants +1 to spell penetration
Cost: One or more lives as a Favored Soul

Passive Past Life: Wizard
Description: Grants +2 to spell penetration
Cost: One or more lives as a Wizard

Enhancements

Spell Penetration I
Description: Grants +1 to spell penetration
Cost: 2AP

Spell Penetration II
Description: Grants +1 to spell penetration
Cost: 4AP

Spell Penetration III
Description: Grants +1 to spell penetration
Cost: 6AP

Elven Arcanum I
Description: Grants Elven wizards 20 spell points and +1 Spell Penetration. Requires one level of wizard.
Cost: 1AP

Elven Arcanum II
Description: Grants Elven wizards 20 spell points and +2 Spell Penetration. Requires two levels of wizard.
Cost: 2AP

Elven Arcanum III
Description: Grants Elven wizards 20 spell points and +3 Spell Penetration. Requires four levels of wizard.
Cost: 3AP

Elven Arcanum IV
Description: Grants Elven wizards 20 spell points and +4 Spell Penetration. Requires eight levels of wizard.
Cost: 4AP

Sorcerer Savant
Description: Sorcerer Savant raises your caster level which effectively raises your spell penetration. Sorcerer Savants get +2 to their caster level for each rank of Savant they take for a total of +6 to their spell levels in their school. However, none of the Savant school spells are affected by spell penetration that I am aware of.
Cost: Various

Favored Soul Angel of Vengeance II
Description: The Aura of Menace lowers Spell Resistance by 2.
Cost: 2AP

Cannith Crafting

Type: Bound
Description: Minor Spell Penetration I-VII
Location: Main Hand Weapon, Off hand weapon, Shield, Ring, Trinket

Type: Bound
Description: Spell Penetration I-VII
Location: Main Hand Weapon, Off hand weapon, Shield, Ring, Trinket

Type: Bound
Description: Greater Spell Penetration I-VI
Location: Main Hand Weapon, Off hand weapon, Shield, Ring, Trinket

Type: Unbound
Description: Minor Spell Penetration I-VI
Location: Main Hand Weapon, Off hand weapon, Shield, Ring, Trinket

Type: Unbound
Description: Spell Penetration I-VI
Location: Main Hand Weapon, Off hand weapon, Shield, Ring, Trinket

Type: Unbound
Description: Greater Spell Penetration I-V
Location: Main Hand Weapon, Off hand weapon, Shield, Ring, Trinket


Alchemical Crafting

Tier 3 Earth mystical effect
Item Type: Any alchemical item
Description: Greater Spell Penetration IX
Location: Cannith Manufactury

Tier 3 Fire mystical effect
Item Type: Any alchemical item
Description: Arcane Augmentation IX
Location: Cannith Manufactury


Items

Randomly Generated Items
Item Type: Random
Description: Grants +1 to +3 depending on the item description
Location: Random chests

Arcane Gloves
Item Type: Gloves
Description: Spell Penetration I
Location: Possible chest reward in Necromancer's Doom.

Arcane Shard
Item Type: Weapon - two handed
Description: Spell Penetration IV
Location: Possible chest reward in Dreams of Insanity.

Belt of the Seven Ideals
Item Type: Belt
Description: Spell Penetration VII
Location: Possible chest reward in Gianthold Tor in the Black Dragon chest.

Bracers of the Glacier
Item Type: Bracers
Description: Spell Penetration VIII
Location: Possible chest reward in A Vision of Destruction. May also be in 20th completion reward list.

Epic Green Blade
Item Type: Weapon - one handed
Description: Spell Penetration IX
Location: Upgraded version of the Green Blade which is found in Zawabi's Revenge. Base item may also be in 20th completion reward list. Base item does not have spell penetration.

Hruvayah's Medallion
Item Type: Necklace
Description: Spell Penetration VI
Location: Possible chest reward in Chains of Flame.

Epic Hruvayah's Medallion
Item Type: Necklace
Description: Spell Penetration IX
Location: Upgraded version of the Hruvayah's Medallion (see above)

Mystic Band
Item Type: Helmet
Description: Spell Penetration V
Location: Possible chest reward in Bring Me The Head of Ghola-Fan!

Robe of the Magi
Item Type: Robe
Description: Spell Penetration VII
Location: Possible chest reward in Litany of the Dead in Mentau's chest or the High Priest of Vol's Chest.

Magewright's Spectacles
Item Type: Goggles
Description: Spell Penetration IX
Location: Possible chest reward in the Cannith Manufactury in Stellite's chest

Scepter of Mad Trickery
Item Type: Weapon - one handed
Description: Spell Penetration VII
Location: Possible end reward in The Taken.

Shaman's Band
Item Type: Ring
Description: Spell Penetration IV
Location: Possible end reward in Into The Deep.

Shroud of the Abbot
Item Type: Robe
Description: Lesser Arcane Augmentation IX
Location: Possible chest reward in Ascension Chamber. May also be in 20th completion reward list.

Epic Shaman's Band
Item Type: Ring
Description: Spell Penetration IX
Location: Upgraded version of the Shaman's Band (see above)

Staff of the Petitioner
Item Type: Weapon - two handed
Description: Spell Penetration VIII
Location: Possible chest reward in Ascension Chamber. May also be in 20th completion reward list.

Torc of Prince Raiyum-de II
Item Type: Necklace
Description: Greater Spell Penetration VI
Location: Possible chest reward in Zawabi's Revenge. May also be in 20th completion reward list.

Epic Torc of Prince Raiyum-de II
Item Type: Necklace
Description: Greater Spell Penetration VIII
Location: Upgraded version of the Torc of Prince Raiyum-de II (see above)

The Mad Lute
Item Type: Weapon - two handed
Description: Greater Spell Penetration VI
Location: Possible chest reward in The Weapons Shipment in either the end chest or optional chest.

Vibrant Purple Ioun Stone
Item Type: Trinket
Description: Spell Penetration IX
Location: a reward for every 3rd completion of The Dreaming Dark (Thanks Olrod!), also a possible chest reward from any random chests

Xachosian Eardweller
Item Type: Trinket
Description: Minor Spell Penetration IX
Location: Possible spawn item near chests in Eye of the Titan, I Dream of Jeets, Finding the Path (Inspiration Center) and The Dreaming Dark (Plane of Nightmares).

Arcane Augmentation

Lesser Arcane Augmentation gives a +1 caster level bonus
Arcane Augmentation gives a +2 caster level bonus
Improved Arcane Augmentation gives a +3 caster level bonus

Apprentice's Robe
Item Type: Robe
Description: Lesser Arcane Augmentation I
Location: Starter Gear

Epic Helm of the Red Dragon
Item Type: Helm
Description: Improved Fire Augmentation IX
Location: Possible chest reward in the Plane of Night.

Epic Staff of Arcane Power
Item Type: Weapon - two handed
Description: Raises the caster level of all Ninth level and lower Wizard and Sorcerer spells by two.
Location: Upgraded version of the Staff of Arcane Power which is a possible chest reward in Zawabi's Revenge. Base item may also be in 20th completion reward list. Base item does not have Arcane Augmentation.

Infused Chaosrobe
Item Type: Robe
Description: Lesser Evocation Augmentation IX
Location: Possible chest reward in the Fear Factory.

Robe of Duality
Item Type: Robe
Description: Arcane Augmentation I
Location: Possible end reward for the Catacombs.

Winter's Wrath
Item Type: Wand
Description: Lesser Cold Augmentation III
Location: Upgraded version of Splintered Winter's Wrath which is a possible chest reward in the The Tide Turns.

Epic Winter's Wrath
Item Type: Wand
Description: Lesser Cold Augmentation IX
Location: Upgraded version of Winter's Wrath (see above).


Turn-ins

Raiment of the Fervent
Item Type: Robe
Description: Greater Spell Penetration VI
Location: Turn-in reward for Emerald Claw Nugget in the Necropolis.

Blue Dragonhide Armor
Item Type: Armor
Description: Spell Penetration VII
Location: Turn-in reward for Blue Dragonscales in Gianthold.

Blue Dragonplate Armor
Item Type: Armor
Description: Spell Penetration VII
Location: Turn-in reward for Blue Dragonscales in Gianthold.

Blue Dragonscale Armor
Item Type: Armor
Description: Spell Penetration VII
Location: Turn-in reward for Blue Dragonscales in Gianthold.

Blue Dragonscale Docent
Item Type: Docent
Description: Spell Penetration VII
Location: Turn-in reward for Blue Dragonscales in Gianthold.

Blue Dragonscale Robe
Item Type: Robe
Description: Spell Penetration VII
Location: Turn-in reward for Blue Dragonscales in Gianthold.

Elfcrafted Chain Armor
Item Type: Armor
Description: Minor Spell Penetration VII
Location: Turn-in reward for Ancient Elven Relics in Gianthold.

Elfcrafted Chain Shirt
Item Type: Armor
Description: Minor Spell Penetration VII
Location: Turn-in reward for Ancient Elven Relics in Gianthold.

Elfcrafted Docent
Item Type: Docent
Description: Minor Spell Penetration VII
Location: Turn-in reward for Ancient Elven Relics in Gianthold.

Elfcrafted Plate Armor
Item Type: Armor
Description: Minor Spell Penetration VII
Location: Turn-in reward for Ancient Elven Relics in Gianthold.

Elfcrafted Robe
Item Type: Robe
Description: Minor Spell Penetration VII
Location: Turn-in reward for Ancient Elven Relics in Gianthold.

Guild Buffs

Scholar of the Twelve
Description: Casts Lore of the Twelve which gives +1 non-stacking spell penetration.
Location: Level 20 Guild buff (Gold Seal) or level 24 Guild buff (Standard)


Weapon Effects


Shattermantle
Description: Reduces opponent's spell resistance by 3 for 9 seconds. Does not stack with itself and gets replaced by Improved Shattermantle when applied.
Location: Various Weapons

Improved Shattermantle
Description: Reduces opponent's spell resistance by 6 for 9 seconds. Does not stack with itself and replaces Shattermantle when applied.
Location: Various weapons

Stacking
- The spell penetration and greater spell penetration feats stack with each other.
- Spell penetration items stack with feats.
- Spell penetration enhancements stack with feats and items.
- Spell penetration items do not stack. The highest value is used for the spell level you are casting.
- The Favored Soul past lives grant +1 for each life and can only be stacked a maximum of three times for a total of +3 to spell penetration.
- The Wizard past lives grant +2 for each life and can only be stacked a maximum of three times for a total of +6 to spell penetration.
- The Favored Soul and Wizard past lives will stack with each other for a maximum total of +9 to spell penetration after three of each past life has been taken.
- Scholar of the Twelve spell penetration bonus does not stack with any other spell penetration items


Last edited by Commodore on Thu Jun 07, 2012 1:21 pm; edited 1 time in total


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Re: Spell Penetration 101 + feats/enhancements/gear

Post  Olrod on Thu Jun 07, 2012 3:20 am

Don't forget the Vibrant Purple Ioun Stone can be a reward for every 3rd completion of The Dreaming Dark. Incidentally, you'd need to run that quest if you wanted to unsupress your Stone in order for it to have the Spell Penetration.

When I was farming for mine, I did 2 runs of Dreaming Dark, then on the 3rd run if I didn't get the Ioun Stone I was after, I abandoned the quest and re-took it, which again counted as a 3rd run completion (because I didn't collect a reward and flag the quest as complete on that 3rd run).


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Re: Spell Penetration 101 + feats/enhancements/gear

Post  Commodore on Thu Jun 07, 2012 1:22 pm

Olrod wrote:Don't forget the Vibrant Purple Ioun Stone can be a reward for every 3rd completion of The Dreaming Dark. Incidentally, you'd need to run that quest if you wanted to unsupress your Stone in order for it to have the Spell Penetration.

When I was farming for mine, I did 2 runs of Dreaming Dark, then on the 3rd run if I didn't get the Ioun Stone I was after, I abandoned the quest and re-took it, which again counted as a 3rd run completion (because I didn't collect a reward and flag the quest as complete on that 3rd run).

That's right! TY. Fixed.


Aandre (Fighter) - Mississippee (Spellsinger) - Gharrick (Warchanter) - Miinsc (Artificer) - Dogfaced (Intimitank) - Comodore (Ranger) - Corkee (Monk) - Joltin (Ranger) - Loca (Rogue) - LeslieWest (Fighter) - Frobozz (Wizard) - RicFlair (Cleric) - Pappalardi (Paladin) - Govvanon (Druid) - VicTwenty (Fighter) - Hyperiion (FvS).
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