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Frobozz's Pale Master Epic Destinies
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Frobozz's Pale Master Epic Destinies
Here's what i'm planning to do with Frobozz (Pale Master). Interested what others have done or are thinking of doing on their PM or other wizard build concoctions...
Epic Destinies:
My main destiny will be Magister: 6 int, +3 to your main DC Of choice (necro in my case), +3 spell pen and +6 reflex save.
Spell cooldown & spell boosts (5\10\15% for lowering target fort for 15 sec) not training at this point.
My current main twists goals are:
Echose of the Ancestors: Magister (Fatesinger) - +1 int, +2 spell pen, +25 max spell points
Piercing spellcraft (From Draconic incarnation) - +3 spell pen.
Epic Destinies:
My main destiny will be Magister: 6 int, +3 to your main DC Of choice (necro in my case), +3 spell pen and +6 reflex save.
Spell cooldown & spell boosts (5\10\15% for lowering target fort for 15 sec) not training at this point.
My current main twists goals are:
Echose of the Ancestors: Magister (Fatesinger) - +1 int, +2 spell pen, +25 max spell points
Piercing spellcraft (From Draconic incarnation) - +3 spell pen.
Re: Frobozz's Pale Master Epic Destinies
As usual, I have no answers, but this thread is so lonely, I want to kick the conversation into gear.
I think an important thing to consider with detinies in general, is that since they can be changed in between quests, you can have multiple destinies that you might switch between for different content.
Just as an example, with Thairos, I'll switch between 4 core destinies depending on what I'm doing. If I feel I need to boost my survivability, I'll go Shadowdancer (Evasion) if it's against spells or traps, or Fury of the Wild if it's against physical damage. If offense is the key, then I'll go Shiradi Champion if I think I can keep my enemies at a distance and stand still much of the time I'm fighting, or Draconic Incarnation if I have to move a lot or the fights will be close-quarters.
Maybe on a PM you might consider Magister as your main, but have high level Draconic open for quests where, say, things are highly resistant to negative energy damage and effects?
I think an important thing to consider with detinies in general, is that since they can be changed in between quests, you can have multiple destinies that you might switch between for different content.
Just as an example, with Thairos, I'll switch between 4 core destinies depending on what I'm doing. If I feel I need to boost my survivability, I'll go Shadowdancer (Evasion) if it's against spells or traps, or Fury of the Wild if it's against physical damage. If offense is the key, then I'll go Shiradi Champion if I think I can keep my enemies at a distance and stand still much of the time I'm fighting, or Draconic Incarnation if I have to move a lot or the fights will be close-quarters.
Maybe on a PM you might consider Magister as your main, but have high level Draconic open for quests where, say, things are highly resistant to negative energy damage and effects?
Thairos- Tyrs DDO Chapter Officer
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Join date : 2011-12-21
Age : 47
Location : San Diego
Re: Frobozz's Pale Master Epic Destinies
Interesting... yeah may do that. Problem for me is recent issues with my left wrist and hand are seriously messing with my gaming. Since caster is primarily a button masher class, I can only play him sparingly. That will make leveling destinies extra challenging for me.
Thanks a lot for answering back tho, it HAS been quiet in here!
Thanks a lot for answering back tho, it HAS been quiet in here!
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